Description
" Equip {7}
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player
a trainer in creativity and creative problem-solving
that player loses 2 life and draws two cards
children learn to balance equations of pre-Algebra
2XM: Walking Ballista (Foil) Arkham Horror " Equip {7}Walking Ballista enters with X +1 +1 counters on it. {4}: Put a +1 +1 counter on Walking Ballista. Remove a +1 +1 counter from Walking Ballista: It deals 1 damage to any target.
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